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Tribes vengeance mercury multiplayer
Tribes vengeance mercury multiplayer













tribes vengeance mercury multiplayer
  1. #TRIBES VENGEANCE MERCURY MULTIPLAYER UPGRADE#
  2. #TRIBES VENGEANCE MERCURY MULTIPLAYER SERIES#

Plenty of Peasants help with the money, but even that's not enough. Get the City Hall as soon as possible as well. Build things that take resources that you have plenty of. On Heroic mode, it depends what loose recources you find. Here, I can't really recommened the build order. By now, your hero should be a decent level, and you should be able to cumulate loose resources with ease and easily overpower most neutral units. The focal point of your army is still the Crossbowmen though. You should have it by the end of Week 2 and as Week 3 begins, you should be able to have 10 Griffins and a lot of other units with respectable numbers. So if you have 5 ore, don't spend it on a Resource Silo, in fact don't spend it at all, wait for the Griffin Tower. Try to keep away form purchasing buildings that consume the resources you need for the Griffin Tower. If you have Divine Strength and above 20 Crossbowmen, 5-10 Footmen, and a bunch of Peasants or even Conscripts (if you brought those), you should be able to take almost every resource mine in your vicinity. Knights aren't good with magic but Expert Divine Strength will make your Crossbowmen and eventually your Seraphs VERY powerful. If your Knight has been offered the Light Magic skill, take it by all means. On Day 8 or 9, whenever resources permit, build a Mage Guild and hope for Divine Strength. If not, you should probably wait out the week. I assume here you have captured your third and maybe even fourth reasource generators. The Middle Game is going to lead all the way up to the Capitol. If you simply must build something, do so, but if you have 3 wood and ore after building something, you have the joy of knowing that you'll have 5 wood and ore on the next turn, enough to buy most buildings. Here is a hint for all early games, try keep your wood and ore above 3. By then you should be ready to take at least one extra mine. And if you still can't find anything you can take, wait one more day.

#TRIBES VENGEANCE MERCURY MULTIPLAYER UPGRADE#

This gives you a free day on day 7 during which you should probably upgrade your Village Hall. If you can't find any weak ones, then during Days 5 and 6 purchase the Blacksmith and the Garrison respectively. Now that you have the wood and ore generators, progress by finding the next weakest guardian of a mine.

tribes vengeance mercury multiplayer

You will find Crossbowmen are devastating in the Early, Middle and even the Late Game. On Day 4, hire an extra hero, buy all the Crossbowmen you can, upgrade all your Archers to Crossbowmen and give them to your main hero.

tribes vengeance mercury multiplayer

While you are purchasing buildings, send your main hero to scout the nearby land and collect loose resources. Begin by building Peasant Huts then take Tavern then Archers Tower and then upgrade it, that is four turns worth of buying stuff. The solution is simple, but it'll cost you a few days. Now we look at what happens if you see some more difficult guards. In the first few fights, it is likely you will win, but suffer casualties. Use Peasants to bring down one stack, and use attacks from Archers and hero to bring down the other. If you are facing multiple stacks, they are probably numbered at 20-30 per stack for a total of 60-90 enemies. If you have archers (likely), obviously pelt the enemy with arrows. If you are facing someone with lower speed than your units, you must avoid their area of reach by a mere 1 square and wait for them to get closer so you get the first attack. If the above situation is the case, your fights are going to be based on evasion. The sooner you get those two resource generators, the better. If you are fortunate, and the guardian is something not intimidating like a Peasant or a Goblin in which case simply build Peasant Huts and recruit the Peasants, then attack. Haven's early game begins rather late, going up to Day 4 if you are unlucky with the nearby guardians of the Ore Pit and Sawmill. Though it will put you 4-5 levels behind your enemy in the late game, at least you'll have units to fight with. Only when the EXP offered is 1500 should you go with the EXP but only if you know it will result in a Level Up. Also make a note as this applies for all factions, if you get a treasure chest and you have to choose between 1000 Gold and 500 EXP, always take 1000 Gold.

#TRIBES VENGEANCE MERCURY MULTIPLAYER SERIES#

However, for those of you new to Hard and Heroic difficulties (mostly Heroic), I've written up a series of things that ought to help out with each faction.īy the way, this guide is written based on standard multiplayer maps, not scenarios and campaigns. I'm somewhat certain that this has come up before and that strategies for the factions have already been written at some point.















Tribes vengeance mercury multiplayer